Skinning a new mod
Posted: Fri Mar 09, 2012 5:01 am
Hi,
I'm looking to use the Malcom rig for the first time for this months 11 second club competition. It looks great and I can't wait to get started, so thanks for making it free!
I'm using Maya and I've modelled a new tuxedo mesh and was looking at what joints to skin it to.
Is there an easy way to select all these joints?
I noticed there is an 'armSkinning1' selection set which looks to contain the relevant joints for the hands,arms and possibly the whole upper body, is this correct? How about for the lower body. My modification is just clothing so I'm leaving the head alone.
Is there an easy way to select the joints I should be skinning to?
Thanks Again,
Alex
I'm looking to use the Malcom rig for the first time for this months 11 second club competition. It looks great and I can't wait to get started, so thanks for making it free!
I'm using Maya and I've modelled a new tuxedo mesh and was looking at what joints to skin it to.
Is there an easy way to select all these joints?
I noticed there is an 'armSkinning1' selection set which looks to contain the relevant joints for the hands,arms and possibly the whole upper body, is this correct? How about for the lower body. My modification is just clothing so I'm leaving the head alone.
Is there an easy way to select the joints I should be skinning to?
Thanks Again,
Alex