Search found 6 matches
- Fri Jan 20, 2012 1:59 pm
- Forum: Malcolm Rig
- Topic: About his brow...
- Replies: 6
- Views: 45530
Re: About his brow...
The brows are attached via Wrap deformer. If you want a quick fix, you can duplicate the brow geo, hide the originals, scale both the new brows and the rig at the same time, then re-apply a wrap deformer to the brows. Voila!
- Fri Jan 20, 2012 1:58 pm
- Forum: Malcolm Rig
- Topic: To the Moderators!
- Replies: 1
- Views: 25845
Re: To the Moderators!
HI Muhktar,
You might want to learn a bit about modifying rigs first. It's not the same from rig to rig, but the principles can still be applied. Check this out for instance: http://animationbuffet.blogspot.com/2008/03/norman.html
Good luck!
You might want to learn a bit about modifying rigs first. It's not the same from rig to rig, but the principles can still be applied. Check this out for instance: http://animationbuffet.blogspot.com/2008/03/norman.html
Good luck!
- Thu Dec 22, 2011 1:36 am
- Forum: Malcolm Rig
- Topic: Hide Legs/Arms in Maya
- Replies: 4
- Views: 36707
Re: Hide Legs/Arms in Maya
It'd be great to get a proxy "boxy" limb mode so we can hide individual limbs. I've found that super helpful in the past.
- Sat Nov 26, 2011 6:29 pm
- Forum: Malcolm Mods and Animations
- Topic: Question about skinning
- Replies: 5
- Views: 45147
Re: Question about skinning
Sounds good. Let me know if you find an easy solution.
- Fri Nov 25, 2011 9:59 pm
- Forum: Malcolm Rig
- Topic: ABX Picker in Maya 2012 OSX
- Replies: 3
- Views: 33730
ABX Picker in Maya 2012 OSX
Hey Dave, It looks like the abxPicker draws the bg image over the controls on the mac version of Maya 2012. See here: http://dl.dropbox.com/u/36633/b/bgover.png I'm familiar enough with the picker to not really need it. It's a purely cosmetic issue. But I just thought you should know. -Daniel
- Fri Nov 25, 2011 3:30 am
- Forum: Malcolm Mods and Animations
- Topic: Question about skinning
- Replies: 5
- Views: 45147
Question about skinning
Hey Dave,
I was wondering if there was an easy workflow to transfer the skin weights from Malcom's body (upper, pants, socks, and shoes) to a new one-piece mesh?
I've been trying cometScripts and zooTools, but they don't seem to be working out for me.
Thanks, man!
I was wondering if there was an easy workflow to transfer the skin weights from Malcom's body (upper, pants, socks, and shoes) to a new one-piece mesh?
I've been trying cometScripts and zooTools, but they don't seem to be working out for me.
Thanks, man!