
Malcolm's Wrist Keeps Exploding!
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- Posts:7
- Joined:Fri Oct 28, 2011 2:46 pm
When at specific translate values in space, certain rotation values cause Malcolm's wrist to explode into a bubble. It doesn't blend in and out of it; it just pops to that extreme when it hits certain values. Any suggestions?


Re: Malcolm's Wrist Keeps Exploding!
Hi! The way I'm handling shape corrections in Maya is... not always optimal. There isn't a fix ctl for that area, I think.
I think the best solution for now is to select grp1ArmWristReverseLf and rotate it in Y a little. Should fix it. Key it back to 0 when it's away from that pose.
In the future, we should add an official control for that.
Thanks!
Dave Gallagher
I think the best solution for now is to select grp1ArmWristReverseLf and rotate it in Y a little. Should fix it. Key it back to 0 when it's away from that pose.
In the future, we should add an official control for that.
Thanks!
Dave Gallagher
joshSobel89 wrote:When at specific translate values in space, certain rotation values cause Malcolm's wrist to explode into a bubble. It doesn't blend in and out of it; it just pops to that extreme when it hits certain values. Any suggestions?
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