Orient Controls

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Orient Controls

Post by Hammersticks » Fri Oct 04, 2019 2:48 am

Hey Guys!

Sorry for the silly question, but I was wondering about this and couldn't come up with a scenario where I might use the Orient controls on the head and arms of Malcolm. I understand it controls the orientation of the arms (or head) when the FK arms are oriented to world space. Still, wouldn't you achieve the same result by using the normal ctlArmUp controller? Would it be possible for you guys to share a situation where you utilized it?

Thank you very much in advance!


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Re: Orient Controls

Post by admin » Mon Oct 07, 2019 5:52 pm

Good question.
The switch for the arms is on that controller but it makes it oriented to that control. So if you ever wanted to change how it was oriented *when in world space* you can do that with those controllers.
So if the arm controller when in world space isn't a helpful angle you can reorient it.

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