The Malcolm rig is doing a weird thing with the controls when I try to reference it in a scene. It's creating tons of extra controls, and I don't know why. I've tried referencing and importing to see if it was only acting up in certain areas. It does it when I reference AND when I import. (it's also doing it with the Female Malcolm rig)
I'm using Maya 2014.
Malcolm rig controls acting up.
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- Posts:2
- Joined:Mon Feb 16, 2015 3:07 pm
Re: Malcolm rig controls acting up.
In that viewport, turn off Show>Joints
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- Posts:2
- Joined:Mon Feb 16, 2015 3:07 pm
Re: Malcolm rig controls acting up.
That worked! Thank you!
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